Patch notes / Checked September 1

Low-Budget Repairs Update 4 Patch Notes

What Low-Budget Repairs Update 4 changed on August 27: safer saves, steadier objectives, hanging-object controls, mission fixes and post-patch reports.

DIRECT ANSWER

The short version

Update 4 shipped on August 27, 2026. It improves saves, completed-objective persistence and hanging-object placement, reworks two missions, and fixes apartment-entry crashes, several progression blockers, collectible-cabinet loss, tile-cutting falls and other defects. The announcement gives no numeric version, so this guide calls it Update 4.

Last verified:

The three system-level changes

  • Hanging objects on walls and ceilings were reworked for more control and fewer accidental clipping cases.
  • Save improvements now include painted walls and assembled objects such as a sculpture.
  • The developer says many cases where completed objectives became unchecked again were eliminated.

Missions and progression

  • ‘It's getting hot there’ and ‘Model citizen’ were slightly reworked.
  • Progression fixes name One More Time, Broken balcony, Door to a better future and the First job tutorial.
  • The patch also fixes Zbyszek's position in Broken balcony and the wrong sofa model while assembling the home sofa.

Objects, collectibles and the world

  • The wall above the garage door can be painted.
  • Switches should no longer duplicate in the trunk.
  • Collectibles should no longer disappear completely from the Collectible Cabinet.
  • Store-catalog objects can be assembled with the screwdriver.
  • Home glass, tile cutting and protection from falling under the map received fixes.

Technical and presentation work

  • Fixed a crash while entering the apartment.
  • Added sounds, optimization and visual fixes.
  • Fixed blurry textures on high settings, incorrect magazine information and localization issues.

What players still report after Update 4

These are community reports, not reversals of the official fix list. Later replies still describe shader compilation stalls and final-door states where the door opens but Zbyszek remains inactive. A separate August 28 report describes duplicated electrical switches after the patch that officially fixed a trunk-duplication case.

If the same symptom remains

  1. Restart Steam and let the current update finish.
  2. Keep the last known-good manual save; do not overwrite it.
  3. Retry once from a save made before the affected objective or interaction.
  4. Record the mission, object, visible objective state and exact time.
  5. Attach the preserved save and Player.log to a Steam Bug Reports post.

Source log

Where this answer comes from

  1. Official August 27 Update 4 changelog; primary source for every listed shipped change.
  2. Thread with confirmations posted after Update 4 that shader compilation can still stall.
  3. Post-patch last-door report separating an opened door from an inactive Zbyszek state.
  4. Single August 28 report of duplicated switches after the official trunk-duplication fix.

Found a stronger source or an outdated fact? Send Andrew a correction.

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