Repair board / Checked September 30

Low-Budget Repairs Known Issues & Fix Status

Track official fixes, addressed areas, ongoing work and clearly labeled community reports for saves, objects, physics and PC performance.

DIRECT ANSWER

The short version

Update 6 is the latest official patch checked through September 30. It fixes specified save, prison-travel and mission blockers; Update 5 previously improved shader compilation and some crashes. Older community reports below retain their original dates and do not prove a problem persists after these patches.

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Issue tracker

Launch problem status

Update 6: named save and load failures

fixed

The official changelog fixes disappearing purchases or placed objects, emptied trunks, reset installed items, cables, fuses and completed objectives after loading.

Current guidanceUpdate and test the exact save state. Keep the last working slot; old damaged saves are not promised to recover.

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Update 6: prison and named mission blockers

fixed

The developer specifically fixes infinite loading to prison, the Zbyszek lockpick save blocker, Reward and the missing fuse stage in One More Time.

Current guidanceMatch the named mission and trigger before treating another blocker as fixed.

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Update 5: shader compilation and transition crashes

addressed

The developer improved launch-blocking shader compilation, FPS stability and some crashes when entering or leaving apartments or home.

Current guidanceThis is an addressed category, not a guarantee that every start or transition failure has ended.

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Game starts in an unfinished house

fixed

A launch issue could prevent normal game start after the opening cutscene.

Current guidanceThe developer marked this fixed in the August 13 hotfix. Restart Steam, update the game and verify that the current build is installed before troubleshooting further.

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Fire-station fire cannot be extinguished

fixed

The fire could become impossible to put out, blocking the job.

Current guidanceThe August 13 hotfix lists this as fixed. Update before retrying the job.

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Quest order and launch softlocks

fixed

The latest official update names fixes across Door to a Better Future, One More Time, Materials, Mounting and Righty-Tighty.

Current guidanceUpdate the game and retry from a safe save. A different objective in the same job still needs separate evidence.

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Random black screens and loading

addressed

The August 14 update says random black screens and loading problems were fixed.

Current guidanceUpdate and retest. Preserve a repeatable case with system details if the same symptom remains.

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Playground objective will not complete

community reported

Historical community report (checked in August or early September 2026): A player reports finishing the listed painting work without the Playground job registering as complete.

Current guidanceDo not assume a hidden workaround is safe. Record the remaining objective, preserve the save and check official changelogs before repeating the job.

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Save, load, trunk and stored inventory

addressed

The latest update lists fixes for saving, autosaving, the car trunk, stored items and packing.

Current guidanceCreate a fresh manual slot after updating. Do not assume every similar save symptom is fully resolved without reproducing it.

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Cables, lamps, doors and object placement

addressed

The update covers multiple cable and placement problems involving lamps, doors, cabinets and other objects.

Current guidanceRetest the exact objective after updating and preserve the state if it still fails.

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Optimization, physics and control remapping

investigating

Further optimization, physics and interaction work, plus free control remapping, remain in progress.

Current guidanceUse in-game presets and VSync first. Avoid unofficial files or universal registry claims.

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Object interactions, Mounting, tiles and heavy objects

addressed

Update 1.0.15 names fixes for object-interaction blockers, Mounting, placing and cutting tiles, and carrying heavy objects through exit doors.

Current guidanceUpdate and retest the exact objective. A similar state after 1.0.15 needs a fresh report.

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Last door or trophy room has no interaction

community reported

Historical community report (checked in August or early September 2026): Players separately report a missing prompt on the last locked door or the trophy room closing again.

Current guidanceKeep the save from before the door state changed, load it once and report the room state; 1.0.15 does not name this door specifically.

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Finished objective does not receive a checkbox

community reported

Historical community report (checked in August or early September 2026): New reports cover paintings, the first electricity step, and pig or tile objectives.

Current guidanceCapture the exact unchecked line, avoid moving several objects and preserve a reproducible save.

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Crash during shader compilation

community reported

Historical community report (checked in August or early September 2026): A new report describes a pre-launch crash while shaders compile.

Current guidanceVerify files and the GPU driver, keep Player.log and back up LocalLow; do not delete saves as a first step.

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Objects still launch after 1.0.15

community reported

Historical community report (checked in August or early September 2026): A single post-patch report describes objects and cabinets still being thrown despite the official interaction fixes.

Current guidanceTreat it as a new reproduction: record the object, job, version and a short clip.

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New intro-cutscene softlock variant

community reported

Historical community report (checked in August or early September 2026): One detailed post-1.0.15 report describes fast dialogue, an unexpected teleport and the next cutscene failing to trigger.

Current guidanceTrack it separately from the officially fixed August 13 softlock; preserve the slot and log instead of deleting all data.

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Save slots disappear after a manual save

community reported

Historical community report (checked in August or early September 2026): One recent report says creating a manual save removed other slots and autosave did not recover them.

Current guidanceRotate slots cautiously and copy the save folder before testing. This does not yet establish a universal regression.

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Trunk materials disappear after Robbery

community reported

Historical community report (checked in August or early September 2026): One recent report describes materials vanishing from the trunk after the Robbery mission.

Current guidanceKeep a pre-mission save and record the material list. The older official trunk fix neither confirms nor disproves this new case.

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Uneven paint or masking-tape edges at home

community reported

Historical community report (checked in August or early September 2026): New and active threads describe dark, uneven or visually unfinished ceiling and wall areas.

Current guidanceDo not present more coats or plaster as a confirmed fix. Record the surface, tool, color and a screenshot.

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Update 4: saves, objective state and hanging objects

addressed

The official notes improve saves for painted walls and assembled objects, eliminate many completed objectives becoming unchecked, and rework hanging placement.

Current guidanceUpdate first, then retest the exact save or objective. Similar symptoms after the patch need a separate report.

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Crash while entering the apartment

fixed

Update 4 explicitly lists the apartment-entry crash as fixed.

Current guidanceInstall the update. If the process still exits at that transition, preserve Player.log and the affected save as a new case.

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Named mission, collectible and tile blockers

fixed

The patch names One More Time, Broken balcony, Door to a better future, Collectible Cabinet loss and two tile-cutting states among its fixes.

Current guidanceRetry from a save before the exact trigger; do not assume an unlisted state is covered.

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Shader compilation still stalls after Update 4

community reported

Historical community report (checked in August or early September 2026): The existing thread received multiple confirmations on August 27 and 31 after the patch.

Current guidanceRecord progress, elapsed time and Player.log; verify files and drivers without deleting LocalLow or saves first.

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Final door opens but Zbyszek remains inactive

community reported

Historical community report (checked in August or early September 2026): Post-patch replies are mixed: interaction works for some players, while another reports the door opens but Zbyszek stays static.

Current guidanceKeep a pre-door save and report the separate door-prompt and NPC-interaction states.

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Electrical switches duplicated after the patch

community reported

Historical community report (checked in August or early September 2026): One August 28 report describes doubled switches after Update 4, despite an official fix for a trunk-duplication case.

Current guidancePreserve the pre-update and affected saves; this single report does not cancel the historical official fix.

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Sentenced to Work: not enough money for the bunk bed

community reported

Historical community report (checked in August or early September 2026): One August 31 report describes a progression blocker when the required bunk bed cannot be purchased.

Current guidanceDo not overwrite the pre-purchase save; capture Work Plans, balance and catalog price for a bug report.

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How to read older reports

The community entries below describe August 2026 reports and retain their original checked dates. Update 5 later addressed shader-related startup trouble; Update 6 fixed specific save and mission states. A dated report does not establish that the same symptom persists on the current build.

Safe first checks

  • Let Steam finish downloading the current build
  • Restart Steam after a launch-day update
  • Use Steam's Verify integrity of game files option
  • Record the job name, game version and exact symptom before reporting
  • Keep backups before experimenting with save files

What to include in a useful report

  • The installed game version
  • The exact job and objective name
  • What happened immediately before the blocker
  • Whether the issue repeats after a restart
  • A screenshot or short video when it helps reproduce the state

Status policy

Fixed means named in an official changelog. Investigating means the developer has acknowledged ongoing work or the report is widespread but unresolved. Community-reported means players describe it without an official confirmation.

Not every blocked action is a bug

A finished-looking apartment may still need the wall-phone hand-in, and the Save button can be deliberately unavailable during a short scripted sequence. Use the linked job-completion and save guides before treating either state as data loss.

Source log

Where this answer comes from

  1. Official post-launch summary of completed fixes and work still in progress, including optimization, interactions and control remapping.
  2. Official fix for startup progression and the fire-station job, with more fixes stated as in progress.
  3. Current player reports. A discussion title or workaround is not treated as developer confirmation.
  4. Live review summary. Counts on this guide are a timestamped snapshot and will change.
  5. A developer explains manual saves, autosaves and short sections where saving is deliberately unavailable.
  6. Official August 18 changelog covering object interactions, Mounting, tiles, heavy objects, unintended breakage and localization fixes.
  7. Fresh post-1.0.15 thread with multiple players reporting no interaction prompt at the final door.
  8. Separate report of the third door remaining unavailable after replay, with no interaction prompt while Zbyszek stands nearby.
  9. Recent thread with multiple confirmations that shader compilation can stop progressing.
  10. Player report of an endless grey screen after compilation; file verification and reinstall reportedly did not resolve that case.
  11. Single recent report that creating a manual save removed other slots and autosave did not recover them.
  12. Single recent report of materials disappearing from the trunk after the Robbery mission.
  13. Single detailed post-1.0.15 report of fast dialogue, an unexpected teleport and the next cutscene failing to trigger.
  14. Recent community report of uneven-looking paint or persistent masking-tape edges at the player's home.
  15. Post-Update 4 replies report mixed states: the door may open while Zbyszek remains static and cannot be interacted with.
  16. Single August 28 report of duplicated switches after the update; keep separate from the official historical trunk-duplication fix.
  17. Single August 31 progression report that Sentenced to Work does not provide enough money for the required bunk bed.
  18. Official Update 4 notes covering save and objective-state improvements, hanging-object placement, mission changes, crash and progression fixes, collectibles, tiles, optimization and localization. The announcement does not publish a numeric version.
  19. official sourceSteam — Update 6
    September 21 save, mission, interaction and language changes.
  20. official sourceSteam — Update 5
    September 7 engine, launch and performance changes.

Found a stronger source or an outdated fact? Send Andrew a correction.

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