Codes & secrets / Spoilers controlled
Low-Budget Repairs Codes & Secrets
All currently verified Low-Budget Repairs safe and door codes, with clue locations, conflict notes and spoiler controls.
The short version
Verified community answers currently cover the two home doors, mansion door and safe, storage safe, police safe, A Small Favor basement door and the late Fight for Gold safe. Open only the spoiler section you need.
Last verified:

Update 6 and code answers
The new changelog does not announce changed door or safe codes. The existing answers remain community cross-checks, including the unresolved 9217/9271 order conflict at the final door. A missing interaction prompt is separate from a wrong code.
Find the clue before using the answer
The launch community has already documented several doors and safes. Codes below are community evidence, not an official developer list. Inspect the clue first: a photograph year, garden gnomes, numbers behind paintings, a license plate, alarm clocks or room numbers.
Spoiler: both locked doors at home
Show spoiler
First door: 1974, read from the year on the windowsill photograph. Second door: the most complete guide records 9217 from four garden gnomes; one comment reports 9271, so follow the pointing order in your own save if 9217 fails.
- Door 1 — 1974
- Door 2 — 9217 (verify the gnome order if it fails)
Spoiler: mansion and storage-space codes
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For the mansion secret door, read the numbers behind the pictures in clue order. The mansion safe uses the cleaned car's plate. The storage-space safe combines two alarm-clock numbers on top of the large cabinet opposite it.
- Mansion secret door — 371830
- Mansion safe — 4916
- Storage-space / thieves safe — 438959
Spoiler: police station, Small Favor and final job
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The police safe combines the photographed room numbers: chief 13, waiting room 02 and phone room 67. A Polish community guide records 4927 for the second basement door in A Small Favor. The launch community reports 273258 for the late Fight for Gold safe.
- Police-station safe — 130267
- A Small Favor second basement door — 4927
- Fight for Gold safe — 273258
When a correct-looking code fails
- Re-read the clue and confirm digit order.
- Clear the entire keypad and enter the code once.
- Check that you are at the matching door or safe.
- Reload a preserved save once if the keypad does not react.
- Report the job, object and screenshot instead of trying unrelated save edits.
Spoiler: Customer Service Space office door
Show spoiler
Two independent community mentions report 4662 for a separate office door. It is not required to collect the Chewing Gum with Cars from the desk, and it is not an official developer answer.
- Office door — 4662 (community-corroborated)
No prompt is not a code problem
A code only helps when an active keypad is present. If the third or final door has no interaction prompt at all, entering 9217 or 9271 cannot activate an unavailable panel; that is a separate community-reported progression state.
Source log
Where this answer comes from
- community sourceSteam Guide — Safes & SecretsCommunity guide that records how each code is discovered as well as the submitted answer.
- community sourceSteam Guide — Last Locked Door CodeCommunity guide documenting the gnome-order logic for the second home door; comments show a conflicting order, so the clue is more reliable than a blind code entry.
- community sourceSteam Guide — Thieves mission safeSeparate community guide corroborating the six-digit storage-space safe code.
- community sourceSteam Community — GuidesPlayer-created guide index used to discover community solutions and cross-check repeated questions.
- community sourceOfficial Low-Budget Repairs DiscordCommunity screenshots and troubleshooting messages from the official Discord, reviewed editorially on August 16.
- official sourceOfficial Update 3 — changelog 1.0.15Official August 18 changelog covering object interactions, Mounting, tiles, heavy objects, unintended breakage and localization fixes.
- community sourceSteam Discussions — finished game, last door has no promptFresh post-1.0.15 thread with multiple players reporting no interaction prompt at the final door.
- official sourceSteam — Update 6September 21 save, mission, interaction and language changes.
Found a stronger source or an outdated fact? Send Andrew a correction.
